Balance Changes * ECLIPSE SYSTEM TOTALLY REVAMPED. Eclipse now auto-cycles between Lunar and Solar, with mastery bonus highest at the peak of each end. Cast the appropriate spell at the appropriate time. Takes a bit of getting used to, but pretty easy to pick up. * STARSURGE NOW WORKS ON A CHARGE SYSTEM, SHARES CHARGES WITH STARFALL, AND BUFFS YOUR NEXT STARFIRE/WRATH CASTS. Managing Starsurge charges is now key; you want to use Starsurge near the peak of each cycle. Starsurge is also your cast-while-moving spell. * STARFALL IS AWESOME/DEADLY. It hits EVERYTHING and does disgustingly good AoE damage, just watch for accidental pulls. * NO MORE HASTE CAPS. All DoTs/HoTs add an additional ending tick that takes your Haste into account.Basic Balance Rotation * LUNAR: Cast Moonfire once to put it up, cast Starsurge once to proc Lunar Empowerment, else cast Starfire. * SOLAR: Cast Sunfire twice (entering and leaving) to keep it up, cast Starsurge once to proc Solar Empowerment, else cast Wrath. * Use Astral Communion on cooldown. * For AoE situations, swap Starfall for Starsurge, and multi-DoT with whatever Eclipse you're currently in. For a full guide, see Hamlet's Balance guide on Wowhead.
Feral Changes * COMBO POINTS ARE ON THE PLAYER NOW, INSTEAD OF THE TARGET. Just let that sink in for a while. 3 adds and a boss? Rake all 3 and Rip the boss, if you feel inclined. * CAT MANGLE IS GONE. SHRED NO LONGER REQUIRES YOU TO BE BEHIND THE TARGET. But you're a good little kitty, so you will stay behind the target to avoid parries. * RAVAGE/POUNCE ARE GONE. Shred from Stealth is basically Ravage, and Rake from Stealth is basically Pounce. * NEW SAVAGE ROAR GLYPH. You can now choose from one that makes Savage Roar permanent at 75% effectiveness, or one that give you a free 5 CP Roar when you leave Stealth.Basic Feral Rotation * Keep Savage Roar and Rip up as much as possible. * Keep Rake up. * Use extra energy to Shred and Ferocious Bite. * Use Tiger's Fury and Berserk on cooldown. For a full guide, see my full 6.0 Feral guide, or the 6.0 Feral Changes post, or Tinderhoof's Feral guide on Wowhead.
Guardian Changes * VENGEANCE HAS BEEN REPLACED WITH RESOLVE. Similar, except it only increases your self-healing and shields, not damage. * NEW GUARDIAN MASTERY. Now generates a shield when hit. * BONUS ARMOR HAS BEEN RE-ADDED AS A SECONDARY STAT. It's the best secondary stat, so snap it up when you can. * LOTS OF ABILITY TWEAKS. Swipe has been removed, but Thrash and Lacerate no longer have cooldowns. Tooth and Claw can store 2 charges. Might of Ursoc is gone.Guardian Basic Rotation * MANGLE ON COOLDOWN. * KEEP THRASH UP. * SPAM LACERATE. For AoE, skip the Lacerates and spam Thrash. * Use SAVAGE DEFENSE when you can, and use FRENZIED REGEN when you can't SD or are low on health. For a full guide, see Arielle's guide at The Inconspicuous Bear (or his Wowhead guide whenever he gets around to updating it).
Restoration Changes * SPIRIT IS NOW ONLY FOUND ON JEWELRY. It's still precious, just harder to find. * NO MORE HASTE CAPS. All DoTs/HoTs add an additional ending tick that takes your Haste into account. * SOME ABILITY TWEAKS. Wild Growth is no longer instant. Efflorescence is now permanently attached to Wild Mushroom. Lifebloom only stacks once.Restoration Basic Rotation * SINGLE-TARGET: Lifebloom, Rejuvenation, Healing Touch. Swiftmend when it's available. * ST COOLDOWNS: Ironbark, Nature's Swiftness. * AOE: Wild Growth, Wild Mushroom. * AOE COOLDOWNS: Tranquility. For a full guide, see Lissanna's posts at Restokin, or Hamlet's Resto guide on Wowhead.
Source: invocation-rituals.blogspot.com