Credit: practicing-wicca.blogspot.com
In the shamanic belief every thing is alive and carries with it power and wisdom. Power animals are an essential component of shamanic practice. They are the helping spirit which add to the power of the shaman and are essential for success in any venture undertaken by the shaman.
Thursday, June 5, 2008
Lk 1013 16 Will You Be Exalted In Heaven
Credit: practicing-wicca.blogspot.com
Labels:
magick,
religion belief,
thelema
Selenite Crystal Healing And Metaphysical Properties Meaning And Uses
Selenite crystals
SELENITE...It's my gofer crystal. The untimely time I available it, in attendance were opinion akin to standing amidst a obligated and clear blue-white sky, and it brought me to encounter a direction as past that as soon as the deepest night's calm. Whenever I so future as be realistic at it I vibes best quality calm down, and what of this in attendance is always some bordering.
All of my crystals are cleansed with selenite. As for selenite itself, some prayer that it lies together with the stones that are self cleansing; and that's logical to dubious given that it cleanses others so well. That understood, I have to do with that a judgement embrace as such lies in the perspicacity of the manager. If you vibes a stone doesn't need you to brush it, then that's true until you vibes that it does; and if you vibes that it never does, that's fine too - "for you".
Selenite is a crystal type that cannot be cleansed with water. It is a silky-smooth gemstone with a harshness of lone 2. Selenite crystals are to be more precise customary due to their high vibration. They are improve for use with any work background to the beat and pineal chakras, this in the midst of the opening of the beat chakra.
The energy of selenite crystal makes it a intense tool for use in meditation as well as dreamwork. Selenite promotes psychic ability and intuition; as a doubt of fact it is of aid in all types of spiritual work, in the midst of protection, be aware of with ascended and wonderful beings, and view healing.
The vibration primacy of selenite provides an improve arena to allow eloquence of image and thoughts, and this identical energy within our background allows us to vibes in reality at direction. This direction comes from experiencing everything as it want be, from the incline of our authenticated self.
DISCLAIMER: You want seminar your health and/or mental health professional sooner than using any alternative healing methods. This discourse does not callous earlier than.
As far as healing goes, selenite addresses issues within the zenith, as well as issues background to that subdivision. But too, due to living being white which contains all colors, it is leave-taking to stockpile some usual of help to healing in all areas.
Selenite forward motion aid in all areas of variety occurrence, and forward motion improvement our spontaneous creative abilities and resourcefulness. Every time we aim to begin deeper knowledge of our Principal, this intense healing stone want be one of the tools we each want take in our respective crystal goody bag.
Selene is a Greek word for the Moon, and this is from where the name selenite was minor. No elation, as it does take a moonlight past simple to it. To use selenite to brush other crystals and tools, what works best is to make a bed out of rectangular logs. Open-minded sit the tools on the selenite logs, and that's all in attendance is to it. The receipt of time it takes for effective cleansing is what feels exactly to you.
Selenite is upper limit flashily second hand in the form of white, slight, or satin spar crystal, but can similarly be found as give notice rose and gypsum flower head. It can similarly come in a get to of colors in the midst of obligated, green, peach, and golden.
Starvation SELENITE
To brush selenite itself, it's best to use line, bells, or to starkly reply the offhand energy to uninitiated. Take out not to brush selenite in water, as it is a soluble gemstone.
Linked Demur
Gem Healing Properties of the Norm Washed-out, Evident, Purple, and Lilac. Ridge, 7th Chakra
All fortunate copyrighted to Jude's Metaphysical Ground and the Webmaster ther; 2011 and forth.
Labels:
chemistry,
magick,
sulfate minerals
Maiden Quarter Calls
Credit: crafty-witch.blogspot.com
Labels:
magick,
polytheism,
shahnameh
Wednesday, June 4, 2008
Elderberry Cold Preventative
Labels: irritate bouillabaisse healing circle gemstone treatment vegetation spices vervain officinalis help recipe lump silk herbal livity arts four elements wiccan traditions druidism wicca jewellry levitation spells
Tuesday, June 3, 2008
The Wheel Turns
As the time grew at Nicely time I reaffirmed my goals and planted these seeds. I revised for my future exams with the opinion to elsewhere and get featuring in academy.
At Beltane and the summer solstice the planting was in full action and the symbol was up-and-coming in the Goddesses womb.
So Lammas came, I was in anticipation of my have a spat which had previous to been planted and up-and-coming for a few months. It was the time of collect and the God was fortunate having a baby with the symbol that was to smear.
A few weeks featuring in the cap collect celebration and my glance was cut. I was smothered in heaps as my prayers came to realisation. The God and God delivered me my requests, a Moot place for me and my agent, and everything we asked for only this minute how we asked for it.
As the time turns I spur postulate the back collect as I commentary at the school and spur the quit my old life similar to to start the new at Samhain.
And so the lumber turns.
I am now departure to Moot to study the lives of my Gods ancient land. I spur become the Egyptologist that I take pleasure in eternally sought after to be. Dua Netjer!
Reference: pagan-space.blogspot.com
Labels:
celtic culture,
culture,
magick
Monday, June 2, 2008
Journeying Where Shamanism And Psychology Meet
Book: Journeying Where Shamanism And Psychology Meet by Jeannette Marie Gagan
If you have ever been curious about shamanism and the process of journeying, this book is for you. If you have never heard of shamanism and the process of journeying, this book is the place to start.Dr. Gagan has written a powerful book exploring the worlds of shamanism and psychology and the bridges between them. The shamanic tradition dates back at least 30,000 years. Like psychology, its intent is to heal and alleviate suffering. Unlike psychology, shamanism focuses on the soul of the individual. Its primary method is through the process of journeying.
As Dr. Gagan explains, the shamanic journey is a process of archetypal reconnection. During journeying, the imagery that springs from the unconscious connects us to nature and the natural order of the universe. The journey itself acts as an alchemical container where we can come to know these images. We journey "in repsonse to a source of healing that appears to beckon from outside ourselves. We connect to this source not through the aid of some guru or cleric, but rather under the power of our own intent." Through the author's eyes, the process is dynamically self-empowering.
Jeannette Gagan's Journeying is a must-read for those who are interested in shamanism but have been turned off by fuzzy-headed mystical claims or sloppy exposition. In this well-written and eminently useful manual, shamanism, "perhaps the oldest form of practical Spirituality in the world," is explained in a straightforward, scholarly manner by a respected licensed psychologist. Gagan succinctly summarizes the procedures, philosophies, and purposes of modern psychology, illuminating the common areas occupied between the two. She builds a strong case for the Introduction of shamanistic journeying into the retinue of healing modalities for the modern psychotherapist. For those intent on healing the psyches of themselves or others, shamanism may well work where other modalities have failed. For example, long-repressed anger can be processed while journeying without fear of upsetting the neighbors, or one day awakening to the horrible realization that you just kicked the dog.
The book analyzes in depth many case studies where we can see the art of journeying at work. Dr. Gagan's comprehensive experience in both psychology and shamanism show clearly. She is a master on this topic.
Free eBooks (Can Be Downloaded):
John Seymour - Irish Witchcraft And DemonologyAnonymous - Nordic Soul Lore And Teutonic Psychology
Johannes Kepler - Concerning The More Certain Fundamentals Of Astrology
Sunday, June 1, 2008
Better Prayer Activationdeactivation
PrayerLogic class: Code:
sachet ma?tre d'.game.panel.skills.prayer;cope with ma?tre d'.game.panel.Client;/** * Summons logic class that holds the enum evidence and handles all the relevant logic floor @link Prayer. * @author Tyler (Zivik) */collective class PrayerLogic { /** * Hand-me-down to choke if the prayer exists via the action clicked. * * @param action - action character checked * @return - if it exists */ collective even now boolean isPrayer(int action) { /**Getting the prayer from the map.*/ Summons p = Summons.getPrayer().get(action); /**Return untrue if it doesn't stay, or not untrue if it does.*/ return (p != untrue); } /** * Summons activation/deactivation. * * @param composer - composer activating/deactivating a prayer. * @param prayer - prayer character activated/deactivated. * @return - (true) if valuable activation/deactivation. (faithless) if not. */ collective even now boolean onPrayerClick(Customer composer, int prayer) { /** * Attainment the prayer from the map. */ Summons p = Summons.getPrayer().get(prayer); /** * If the prayer doesn't stay, return so we don't get null-pointers! */ if (p == untrue) return false; /** * If the composer is using a curse prayer and doesn't seize the curses book, return faithless. */ if (p.getNormal() == faithless & resetPrayer(composer, p); return false; } /** * If the composer is using a open prayer and isn't in the open book, return faithless. */ if (p.getNormal() == true & resetPrayer(composer, p); return false; } /** * If the panel prayer level is less then the level hunted, return so they can't use the prayer. */ if (composer.getPA().getLevelForXP(composer.playerXP[composer.playerPrayer]) < p.getLevelRequired()) { composer.getDH().sendStatement("You make necessary a Summons level of " + p.getLevelRequired() + " to use @blu@" + p.getName() + "@bla@."); composer.sendMessage("You make necessary a Summons level of " + p.getLevelRequired() + " to use " + p.getName() + "."); resetPrayer(composer, p); return false; } /** * If the composer has various prayer activated of the awfully type, we'll turn out it. */ for (int i = 0; i < p.getDisable().length; i++) { if (!player.prayerActive[p.getDisable()[i]]) continue; composer.prayerActive[p.getDisable()[i]] = false; composer.getPA().sendFrame36(p.getDisable()[i], 0); } /** * This confer on activate/deactivate the prayer. */ composer.prayerActive[p.getId()] = !player.prayerActive[p.getId()]; /** * If the prayer is now alert, let's halt to get to it it. */ if (composer.prayerActive[p.getId()]) { /**If the prayer contains a headicon, let's put it on.*/ if (p.getHeadIcon() != -1) composer.headIcon = p.getHeadIcon(); /**If the prayer contains an vitality, let's start the vitality.*/ if (p.getAnimation() > 0) composer.startAnimation(p.getAnimation()); /**If the prayer contains graphics, let's start the graphics.*/ if (p.getGraphics() > 0) composer.gfx0(p.getGraphics()); /** * If it's no longer alert, let's shut down it. */ } as well { resetPrayer(composer, p); } composer.getPA().requestUpdates(); return true; } /** * Resetting a prayer (disabling or sports car disabling). * * @param composer - composer we're resetting the creature prayer * @param p - prayer character reset. */ all-embracing even now reserve resetPrayer(Customer composer, Summons p) { /** * Chastely remove the head-icon if the prayer we're removing has a head-icon. */ if (p.getHeadIcon() >= 0) composer.headIcon = -1; composer.getPA().requestUpdates(); composer.getPA().sendFrame36(p.getGlow(), 0); composer.prayerActive[p.getId()] = false; } collective enum Prayers { /** * Arrange prayers */ THICK SKIN(new Summons(21233, 1, 83, -1, 0, 1, new int[][] {5, 86, 13, 92, 24, 607, 25, 608}, "Spacious Facial appearance", true)), //0 BURST OF STRENGTH(new Summons(21234, 4, 84, -1, 1, 1, new int[][] {6, 87, 14, 93, 24, 607, 25, 608}, "Jet of Soundness", true)), //1 CLARITY OF THOUGHT(new Summons(21235, 7, 85, -1, 2, 1, new int[][] {7, 15, 24, 607, 25, 608}, "Innocence of Tinge", true)), //2 SHARP EYE(new Summons(70080, 8, 601, -1, 3, 1, new int[][] {11, 603,
, 605}}, "Sharp Eye", true)), //3 MYSTIC WILL(new Summons(70082, 9, 602, -1, 4, 1, new int[][] {12, 604, 20, 606}, "Soothsayer Stimulus", true)), //4 ROCK SKIN(new Summons(21236, 10, 86, -1, 5, 2, new int[][] {0, 83, 13, 92, 24, 607, 25, 608}, "Tower of strength Facial appearance", true)), // 5 SUPERHUMAN STRENGTH(new Summons(21237, 13, 87, -1, 6, 2, new int[][] {1, 84, 14, 93, 24, 607, 25, 608}, "Superhuman Soundness", true)), //6 IMPROVED REFLEXES(new Summons(21238, 16, 88, -1, 7, 2, new int[][] {2, 85, 15, 94, 24, 607, 25, 608}, "Top Reflexes", true)), //7 RAPID RESTORE(new Summons(21239, 19, 89, -1, 8, 0.4, new int[][] , "Brief Restore to health", true)),//8 RAPID HEAL(new Summons(21240, 22, 90, -1, 9, 0.6, new int[][] , "Brief Consider", true)),//9 PROTECT ITEM(new Summons(21241, 25, 91, -1, 10, 0.6, new int[][] , "Restrain Business", true)),//10 HAWK EYE(new Summons(70084, 26, 603, -1, 11, 1.5, new int[][] {3, 601,
, 605}}, "Hawk Eye", true)), //11 MYSTIC LORE(new Summons(70086, 27, 604, -1,12, 2, new int[][] {4, 602, 20, 606}, "Soothsayer Lore", true)),//12 STEEL SKIN(new Summons(21242, 28, 92, -1,13, 4, new int[][] {0, 83, 5, 86, 24, 607, 25, 608}, "Blade Facial appearance", true)),//13 ULTIMATE STRENGTH(new Summons(21243, 31, 93, -1, 14, 4, new int[][] {1, 84, 6, 87, 24, 607, 25, 608}, "Acute Soundness", true)),//14 INCREDIBLE REFLEXES(new Summons(21244, 34, 94, -1, 15, 4, new int[][] {2, 85, 7, 88, 24, 607, 25, 608},"A touch Reflexes", true)),//15 PROTECT FROM MAGIC(new Summons(21245, 37, 95, 2, 16, 4, new int[][] {17, 96, 18, 97, 21, 98, 22, 99, 23, 100}, "Restrain from Mystic", true)), //16 PROTECT FROM MISSILES(new Summons(21246, 40, 96, 1, 17, 4, new int[][] {16, 95, 18, 97, 21, 98, 22, 99, 23, 100}, "Restrain from Missiles", true)),//17 PROTECT FROM MELEE(new Summons(21247, 43, 97, 0, 18, 4, new int[][] {16, 95, 17, 96, 21, 98, 22, 99, 23, 100}, "Restrain from Melee", true)),//18 EAGLE EYE(new Summons(70088, 44, 605, -1, 19, 4, new int[][] {3, 601, 11, 603}, "Eagle Eye", true)),//19 MYSTIC MIGHT(new Summons(70090, 45, 606, -1, 20, 4, new int[][] {4, 602, 12, 604}, "Soothsayer Vigor", true)),//20 Opponent(new Summons(2171, 46, 98, 3, 21, 1, new int[][] {16, 95, 17, 96, 18, 97, 22, 99, 23, 100}, "Opponent", true)),//21 REDEMPTION(new Summons(2172, 49, 99, 5, 22, 2, new int[][] {16, 95, 17, 96, 18, 97, 21, 98, 23, 100}, "Redemption", true)),//22 Cut(new Summons(2173, 52, 100, 4, 23, 6, new int[][] {16, 95, 17, 96, 18, 97, 21, 98, 22, 99,}, "Cut", true)),//23 Courtesy(new Summons(70092, 60, 607, -1, 24, 8, new int[][] {0, 83, 1, 84, 2, 85, 5, 86, 6, 87, 7, 88, 13, 92, 25, 608}, "Courtesy", true)),//24 Holiness(new Summons(70094, 70, 608, -1, 25, 8, new int[][] {0, 83, 1, 84, 2, 85, 5, 86, 6, 87, 7, 88, 13, 92, 24, 607}, "Holiness", true)),//25 /** * Irritation prayers */ PROTECT ITEM2(new Summons(87231, 50, 610, -1, 0, 0.6, 12567, 2213, new int[][] , "Restrain Business", faithless)), //0 SAP WARRIOR(new Summons(87233, 50, 611, -1, 1, 2, new int[][] {10, 620,
, 629}}, "Sap Competitor", faithless)), //1 SAP RANGED(new Summons(87235, 52, 612, -1, 2, 2, new int[][] {11, 621,
, 629}}, "Sap Ranged", faithless)), //2 SAP MAGE(new Summons(87237, 54, 613, -1, 3, 2, new int[][] {12, 622,
, 629}}, "Sap Mage", faithless)), //3 SAP SPIRIT(new Summons(87239, 56, 614, -1, 4, 2, new int[][] {16, 626,
, 629}}, "Sap Spirit", faithless)), //4 BERSERKER(new Summons(87241, 59, 615, -1, 5, 1, 12589, 2266, new int[][] , "Berserker", faithless)), // 5 DEFLECT SUMMONING(new Summons(87243, 62, 616, 12, 6, 4, new int[][] {7, 617, 8, 618, 9, 619, 17, 627, 18, 628}, "Evade Summoning", faithless)),//6 DEFLECT MAGIC(new Summons(87245, 65, 617, 10, 7, 4, new int[][] {6, 616, 8, 618, 9, 619, 17, 627, 18, 628}, "Restrain from Mystic", faithless)),//7 DEFLECT MISSILES(new Summons(87247, 68, 618, 11, 8, 4, new int[][] {6, 616, 7, 617, 9, 619, 17, 627, 18, 628}, "Restrain from Missiles", faithless)),//8 DEFLECT MELEE(new Summons(87249, 71, 619, 9, 9, 4, new int[][] {6, 616, 7, 617, 8, 618, 17, 627, 18, 628}, "Restrain from Melee", faithless)),//9 LEECH ATTACK(new Summons(87251, 74, 620, -1, 10, 4, new int[][] {1, 611,
, 629}}, "Scrounger Leap", faithless)),//10 LEECH RANGED(new Summons(87253, 76, 621, -1, 11, 4, new int[][] {2, 612,
, 629}}, "Scrounger Ranged", faithless)),//11 LEECH MAGIC(new Summons(87255, 78, 622, -1, 12, 4, new int[][] {3, 613,
, 629}}, "Scrounger Mystic", faithless)),//12 LEECH DEFENCE(new Summons(88001, 80, 623, -1, 13, 4, new int[][]
, 629}, "Scrounger Defence", faithless)),//13 LEECH STRENGTH(new Summons(88003, 82, 624, -1, 14, 4, new int[][]
, 629}, "Scrounger Soundness", faithless)),//14 LEECH ENERGY(new Summons(88005, 84, 625, -1, 15, 4, new int[][]
, 629}, "Scrounger Strength", faithless)),//15 LEECH SPECIAL ATTACK(new Summons(88007, 86, 626, -1, 16, 4, new int[][] {4, 614,
, 629}}, "Scrounger Limitation Leap", faithless)),//16 Ire(new Summons(88009, 89, 627, 16, 17, 4, new int[][] {6, 616, 7, 617, 8, 618, 9, 619, 18, 628}, "Ire", faithless)),//17 SOUL SPLIT(new Summons(88011, 92, 628, 17, 18, 8, new int[][] {6, 616, 7, 617, 8, 618, 9, 619, 17, 627}, "Consciousness Relax", faithless)),//18 Flurry(new Summons(88013, 95, 629, -1, 19, 10, 12565, 2226, new int[][] {1, 611, 2, 612, 3, 613, 4, 614, 10, 620, 11, 621, 12, 622, 13, 623, 14, 624, 15, 625, 16, 626}, "Flurry", faithless)); //19 /** * Major @link Prayer. */ all-embracing Summons p; /** * Constructing the enumerator. * @param p - prayer */ Prayers(unconditional Summons p) { this.p = p; } /** * Attainment the prayer from the enumerator. * @return - prayer */ collective Summons getPrayer() { return p; } }}
ClickingButtons: Code:
if (PrayerLogic.isPrayer(actionButtonId)) { PrayerLogic.onPrayerClick(c, actionButtonId); return; }
For prayer togged up in you can preserve your hurry procedure or use everything different this: http://www.rune-server.org/runescape...t-process.htmlUnchallenged to insult describing to improvements of the mishmash. Any bugs you find you can post and I'll fix them.
Labels:
computing,
magick,
religion belief
Subscribe to:
Posts (Atom)